We keep hearing in the
news about the effect violent video games have on our children. Every
time there's a school shooting or any crime involving young
perpetrators, video games and television are brought up as possible
“causes” of the violent behavior. But is there really any truth
to this? Are video games even partially to blame, or is that just a
cop-out? Can video games or any other entertainment adversely affect
your child's personality? If so, is there a way to keep it from
happening to your child? Here are some pros and cons I've collected
for you to consider. I won't site statistics so much as the basic
ideas.
Some people think that
violent video games de-sensitize kids to violence and teach them that
it's an acceptable way for an angry person to solve conflict. The
converse to that idea is that video games are an outlet for
said anger in much the same way using a punching bag might; you take
out your anger on the bag instead of your little brother or the
school bully.
Another argument for
video games is that kids understand that it's only a game and that
shooting zombies isn't something that will carry over into real life.
The problem with this is that the games that are being complained
about aren't the ones that shoot zombies, but the ones that feature
humans doing things that you would never want your child to do or
see. Games like the Grand Theft Auto series show humans doing
things like killing prostitutes and evading law enforcement. The
sexual content of some games is definitely too “grown” for
children. Whatever the content, it's not the gaming industry's job to
put out wholesome content; it's our jobs to teach our children (and
sometimes remind ourselves) the values we feel are correct. A lot of
the time, someone will choose not to play the game/watch the
movie/listen to the music their friends listen to because they find
it offensive to their values. This is a very good thing that shows
that our guidance is “working”.
Another argument is
that the advisories and rating systems that the Entertainment
Software Rating Board (ESRB) have affixed to the games starting in
1994 are meant to tell parents what sort of content is in the game.
It's done in the same way we see on television shows and music
There have been several
attempts by lawmakers at all levels to make it against the law for a
store to sell such games to people under a certain age, but none have
been passed so far.
I remember my parents
would watch TV with me and say things like, “you know that's fake,
right?” or that I shouldn't do whatever it is we're watching. Most
of the time I already knew what I was seeing was wrong or stupid, but
not always. Perhaps the same thing can apply to video games.
It's not just *about*
bad influences, though; sometimes the images themselves are the
problem. The biggest problem with me when it came to movies and TV
wasn't wanting to imitate what I saw so much as being upset by
certain things. I saw Schindler's List when I was 17 and had
nightmares for a week. Your children could be similarly affected by
the content of some games, even if they aren't usually
impressionable. I wasn't. That's something else to consider, and
something else to tell your child when he complains about not being
allowed to buy certain games or movies. Every child is different in
what s/he can tolerate, but tell them you don't like what you're
seeing and don't think it's something a kid should have to see or
think about.
Ultimately it's up to
you to decide what you want your children to see. Personally, there
are several things out there that I would never let a child watch-at
least, not without close supervision. I'd certainly never buy these
sorts of things for them, which is what “fuels” the industry more
than anything else. A lot depends on the individual child, what they
watch and what sort of guidance you give them. While it is true that
a tween or teen's peers often have more influence over them than
parents, that doesn't mean that you don't have a “say” or that
they aren't still following the guidance you've given them.
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